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CU Amiga Super CD-ROM 13
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CU Amiga Magazine's Super CD-ROM 13 (1997)(EMAP Images)(GB)(Track 1 of 2)[!][issue 1997-08].iso
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Graphics
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WildFire
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WildFireFPU
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History
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1997-06-06
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v2.80 (Saturday 01-Mar-97)
-Cube-operator: problem with the edges fixed (even at high Quant3D-values)
-Water-Operator: *additional moveXY-parameter to disable the
deformation in the xy-plane which sometimes
causes errors in the image
*additional axis-parameter
*border-behaviour changed
v2.81 (Sunday 02-Mar-97)
-PowerPlugs!-concept finished, the following operators are
supported: Cube, Wrap, Wave3D and Water
v2.82 (Sunday 02-Mar-97)
-special wildfire.library for PowerPlugs!-support
-documentation updated
v2.83 (Wednesday 05-Mar-97)
-3D-engine: *negative 3DQuant-values to improve the image-quality at
drastic deformations
*the centreX,centreY-values are now really used to
rotate/zoom around
v2.84 (Thursday 06-Mar-97)
-Wave3D, Water, Wrap: correct interpretation of the origin-parameters
-Calculator: rnd()-function to easily create "random walks"
using the EvaluateExpression-function of the Envelope-Window
-3D-engine: *minor speedup
*fast camZ-check which only fails at very small values like -50
-Bump-Operator: changed the type into 2D
-Wave3D-Operator: additional originZ-parameter
v2.85 (Thursday 06-Mar-97)
-Perspective-Operator: completely rewritten (simply uses the 3D-engine)
-3D-operators: proper gadget-(de)activation in TEMP3D-mode
v2.86 (Friday 07-Mar-97)
-Magnet3D-operator (with PowerPlugs!-support)
-Envelope: update the x- and y-value after evaluating an expression
v2.87 (Friday 07-Mar-97)
-Magnet3D-operator: additional shape-parameter
-PowerPlugs!: *if the input- and the output-3d-buffers are different or
if the input-buffer is a 3d-buffer the 3d-buffer to transform
is duplicated before the transformation.
This requires more memory but results in a clean concept
(like the one of image-temp-buffers)
*changes to the image-structure where not applied to the
original-buffers which has been fixed
(this for example caused "stripes" transforming
a cube)
*(If all this sounds weird: the 3d-temp-buffer-concept is
complete and works now)
-Processor: <3>-shortcut for the 3DQuant-parameter
v2.88 (Friday 07-Mar-97)
-PowerPlugs: *additional tRender-option to save memory (avoids the
duplication of a temp-3d-buffer which will never be used)
-SlideShow-PlugIn: reduced the lockGUI-parameter to 0.1 s
-all operators: additional shortcuts: <v> - toggle preview
<space> - test process
-Processor: try to load even corrupted or old scripts
v2.89 (Friday 07-Mar-97)
-Sphere-Operator (with PowerPlugs!-support)
-Main: the shell-output (version number etc.) was totally weird
-Converter: *if the converter was aborted after writing less than
four frames the program crashed (while deleting the output-file)
*the contents of the anno-string-gadget was ignored - fixed
*the progress can be aborted from within the preview-window
pressing the <escape>-key
v2.90 (Saturday 08-Mar-97)
-Twist-Operator (with PowerPlugs!-support)
v2.91 (Saturday 08-Mar-97)
-Twirl3D-Operator (with PowerPlugs!-support)
v2.92 (Sunday 09-Mar-97)
-Main: additional CON:-window to store the output of external
programs (Bernd Rösch)
(In many cases Enforcer-hits occured or Wildfire crashed
after starting external programs which problem should
be fixed now)
-Processor: Clear:*reset the pcScale-value
*set the filename to "default.process"
-Magnet-operator: some calculations are done using float's (instead of long's)
to increase the image-quality
-Magnet3D-operator: better (and finally good) method to compute
the "smooth" shape
v2.93 (Sunday 09-Mar-97)
-Transform3D-Operator (with PowerPlugs!-support)
-3D-operators: don't activate the centreX-gadget after changing the beta-value
-Log: report even displayed stats to the logfile
v2.94 (Monday 10-Mar-97)
-Processor: *continous quant3D-parameter for fine-tuning
*save and load the smoothing-option
-Documentation: *Operator-documentation extended and updated
*example-pictures and -scripts updated
v2.95 (Sunday 16-Mar-97)
-ConvertImages-PlugIns: images where not freed after writing
-Bump3D-Operator (with PowerPlugs!-support)
v2.96 (Wednesday 19-Mar-97)
-Startup: *checking screenmode before calling OpenScreen (because
this system-function sometimes causes Wildfire to crash if the
Screenmode isn't available !)
*some very internal changes
*in fact the program works now:
After booting without startup-sequence and entering the lines
setpatch
assign libs: hd0:classes add
adddatatypes flush
the program works without problems
(without the env:-, the wf:- and all other assigns)
Enforcer reported not any read- or write-hit while
converting a mpeg-stream into a YAFA-animation and
processing and displaying some images - even the
ColorWheel-PlugIn works (which is somewhat surprising).)
-Main: *The program can be aborted at every stage after the initialization
pressing Ctrl-C (e.g. while converting)
*all signals catched during initialization are ignored
*don't open libraries which are already open
(I slaughtered the startup-code)
-Demo-version: removed the text "Storing %ld bytes of memory..." (printed
at every unsuccessfull free()-call) to increase the
operation-speed (the text-output slows down everything)
and to complicate the job of hackers
-ARexx: the port-naming ("Wildfire.1", ...) was done too late (after
creating the port (no joke))
-Makefile: the General PlugIns where not generated new after changing
the fpu-settings - this may have caused the numerous
reported crashes ("after initializing the Command-PlugIn the
program hangs up" - but only on system without fpu
v2.97 (Sunday 23-Mar-97)
-Bump3D-operator: *algorithm rewritten to produce really good results
(the old one was pure crap)
*noground-option to subtract the "ground" automatically
(a white heightmap will so cause no effect)
*auto-centre-option
*aspect-option
-Main: "noPlugIns"-option for quick-startup
-3D-engine: show some information about the allocated memory in debug-mode
-Twirl3D-operator: the origin-values where ignored while rotating - fixed
-Cube-operator: the map-direction at some sides was wrong - fixed
-Processor: bring the Preview-window into foreground after opening an
Operator-window
v2.98 (Friday 11-Apr-97)
-Main: stack-check at startup (minimum 16000 (hopefully))
-Processor: disable/enable particular lines of the script (Jernej Pecjak)
v2.99 (Thursday 22-Apr-97)
-EPSSaver-PlugIn: *memory of source-images was not freed after use
*sometimes the program crashed due a stupid error
-Prefs: update savers-windows after changing the screenmode
-AutoCrop-PlugIn
-Operators: sometimes the rotation-angle-gadgets where
activated in the wrong case
v3.00 (Friday 23-May-97)
-Info-Window: -read the info-text from the external file "wf:systemm/ifo.txt"
-<r>-key: refresh the info-text (for only private use)
-FilmStrip-Window: convert even single images into FilmStrips
-ARexx: *FC_SAVE-command didn't work
*filename was not refreshed after a FC_FILMFILE-command
-FilmStrip-Player: serious bug fixed: sometimes the bitmap-pointer was
not set to NULL after cleanup which caused the program
to crash later
-PCSelect-Window: preview-thumnails
v3.01 (Saturday 24-May-97)
-Neon-Operator
v3.02 (Saturday 24-May-97)
-DLA-Operator ("diffusion limited aggregation")
v3.03 (Tuesday 27-May-97)
-Neon-Operator: *now two algorithms are supported:
-trivial
-Hoshen-Kopelman-cluster-detection
*documentation improved and updated
-DLA-Operator: minor speedup
-PCSelect-Window: *reset the preview-position after window-resizing
*don't show the progress-bar while rendering previews
-KillTemp3D-Operator
v3.04 (Tuesday 27-May-97)
-Join3D-Operator
v3.05 (Wednesday 28-May-97)
-Calculator: *Evaluate-Window to create data-files easily
*Load/save expressions and the x-range from/to symbol-files
-DWA: Evaluate-Window-support
-Neon-Operator: *color-search-bug in tolerance-mode fixed
*all arrays turned to LONG to avoid problems with large images
v3.06 (Thursday 29-May-97)
-Crack-check (be surprised if you use a cracked version)
-3d-engine: *internal structures changed
*kernel rewritten to support more types of polygons
in the future
*uses more but smaller blocks of memory
v3.07 (Friday 30-May-97)
-all 3d-operators fixed to fit the new concept
v3.08 (Friday 30-May-97)
-Perspective-Operator: support for the PowerPlugs!-concept (output-channel)
-Prefs: *changed default Player-path from "c:yp" to "yp"
*changed default Player-Screen from "Workbench" to "Wildfire"
-3d-engine: *support for 3- and 4-point-polygons
*quality slightly improved (without any loss of work-speed)
v3.09 (Saturday 31-May-97)
-3d-engine: optional z-sort-algorithm
-LWOB-Operator: *PowerPlugs!-support, only 3-, 4- and convex 5-point-polygons
are currently supported
*bgColor-option removed (3d-engine is now used)
v3.10 (Saturday 31-May-97)
-3d-engine: *output-quality slightly improved again
*support for 1- and 2-point-polygons
-Cube-operator: "mysterious edge-bug" detected: the cube- and the
base-coordinate-system where shifted by (0.5,0.5,0.0)
which caused bad results at the edges
v3.11 (Sunday 1-Jun-97)
-3d-engine: phong-shader for triangles (very alpha)
-Perspective-Operator: full PowerPlugs!-support
v3.12 (Sunday 1-Jun-97)
-3d-engine: phong-shader: *render-speed increased by a factor of 2
*quality improved
-documentation updated
v3.13 (Monday 02-Jun-97)
-3d-engine: *the phong-shader acts as a "legal feature" now
-all 3d-operators: *gadget-autoactivation removed
*light-option changed from light=(ON|OFF)
to light=(NORMAL|PHONG|OFF)
v3.14 (Monday 02-Jun-97)
-3d-engine: *detect "sharp edges" using a maximal smoothing angle (in phong-mode)
*render-speed slightly increased (in phong-mode)
-Processor: global Phong-option (smoothing angle)